Table: The Shadow Thief
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +2 +0 Hide in plain sight, Shroud Weapon
2nd +2 +0 +3 +0 Evasion, Darksight 60', Uncanny Dodge
3rd +3 +1 +3 +1 Shadow Strike +1d6
4th +4 +1 +4 +1 Wreath in Shadow
5th +5 +1 +4 +1 Hand of Shadow
6th +6 +2 +5 +2 Shadow Strike +2d6
7th +7 +2 +5 +2 Crippling Strike, Darksight 120'
8th +8 +2 +6 +2 Infused with Shadow
9th +9 +3 +6 +3 Shadow Strike +3d6
10th +10 +3 +7 +3 Consumed by Shadow

Shadow Thief

Hit Die

d6.

Requirements

To qualify to become a shadow thief, a character must fulfill all the following criteria.

Skills

Move Silently 8 ranks, Hide 8 ranks, Knowledge (The Planes) 8 ranks.

Feats

Combat Reflexes, Dodge.

Class Skills

The shadow thief's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex).

Skill Points at 1st Level

(6 + Int modifier) ×4.

Skill Points at Each Additional Level

6 + Int modifier.

Class Features

All of the following are class features of the shadow thief.

Weapon and Armor Proficiency

Shadow thieves are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Shadowdancers are proficient with light armor but not with shields.

Hide in Plain Sight (Su)

A shadow thief can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadow thief can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Shroud Weapon (Su)

As a standard action, the shadow thief can wrap her weapon in a layer of shifting shadows. This causes it to darken, become less distinct, and leave a trail of shadow behind as it moves. The effect can be dismissed with a free action, by dropping it, or sheathing it.

Evasion (Ex)

At 2nd level and higher, a shadow thief can avoid even magical and unusual attacks with great agility and by seeking temporary shelter in the surrounding shadows. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the shadow thief is wearing light armor or no armor. A helpless shadow thief does not gain the benefit of evasion.

Uncanny Dodge (Ex)

Starting at 2nd level, a shadow thief can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a shadow thief already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Darksight (Su)

The shadow thief's eyes have become infused with the stuff of shadows at 2nd level. This grants her Darkvision of 60 feet.

As she becomes more accustomed to the darkness swirling around, her power grows, extending her Darkvision to 120 feet and allowing her to see even in magical darkness.

Shadow Strike (Su)

By striking when an opponent is unable to effectively defend from an attack, she is able to make a forceful attack. The darkness surrounding her weapon is able to seep into the wound, causing damage from the extraplanar shadow.

The shadow thief's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the shadow thief flanks her target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every three shadow thief levels thereafter. Should the shadow thief score a critical hit with a shadow strike, this extra damage is not multiplied. Her weapon must be under the effect of Shroud Weapon to gain this extra damage, and it does stack with Sneak Attack granted by other classes.

Ranged attacks can count as a shadow strike only if the target is within 30 feet. Beyond that range the clinging shadows have dissapated too much.

This attack cannot affect undead or creatures of shadow, however it can disrupt others which are immune to critical hits. Damage is only 1d4 per die against these entities.

Wreath in Shadow (Su)

At 4th level, the shadow thief can engulf her body in shadows, much as she does her weapon. She appears as little more than a black silhouette, with dull glowing eyes when so covered.

This darkened form grants a circumstance bonus equal to half shadow thief's levels, rounded down, to Hide and Move Silently checks.

Hand of Shadow (Ex)

The shadow thief's connection to the Plane of Shadows has grown, allowing her weapons and natural attacks to act as if they are ghost touch weapons for purposes of hitting Incoporeal creatures.

Crippling Strike (Ex)

At 7th level a shadow thief's strikes leave a trace of the Plane of Shadow behind, weakening her opponents. Any opponent damaged by one of her shadow strikes or sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.

Infused With Shadow (Ex)

The stuff of shadow has begun to seep into the shadow thief's very essence, enabling her to be light on her feet. At 9th level she gains 10 feet to all forms of movement and one step of improvement to flight maneuverability.

Consumed By Shadow (Ex)

Upon reaching 10th level, the shadow thief becomes the stuff of shadows. She gains the Incoporeal and Shadow sub-types with all that entails. As an incorporeal creature, the shadow thief can be harmed only by other incorporeal creatures, +1 or better magic weapons, and spells, spell-like abilities, and supernatural abilities. He or she is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, the shadow thief has a 50% chance to ignore any damage from a corporeal source (except for force effects or attacks made with ghost touch weapons). An incorporeal shadow thief has no natural armor but has a deflection bonus equal to his or her Charisma modifier (always at least +1, even if his or her Charisma score does not normally provide a bonus). An incorporeal shadow thief can pass through solid objects at will, but not force effects. His or her attack ignores natural armor, armor, and shields, although deflection bonuses and force effects work normally against it. An incorporeal shadow thief moves silently and cannot be heard with Listen checks if he or she doesn't wish to be. While incorporeal, the shadow thief has no Strength score, so his or her Dexterity modifier applies to both melee and ranged attacks.